I.... uhm....
12:51 PM
Posted by Reygahnci on Thursday, February 24, 2011
... STILL haven't uploaded the 3v3s footage yet. I have been wrestling with my ISP (Time Warner Cable) over some issues of late. Essentially, at 7:00PM or so, someone on TWC in my building (stupid condos) decides that THIS is the time to start bit-torrenting and basically destroying any chance for reasonable pings... so we end up losing matches because I cannot kick an opponent or what-have-you and I am filled with rage and instead of collecting myself and putting the video together and online, I go to bed in a huff and have nightmares about Mages.
Let's talk about those so-far released 4.1 changes a bit.
* All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.
To mean, this can be read two different ways: interrupts can no longer miss (as the action in-game meaning 0 +hit will never result in a missed interrupt); interrupts can no longer fail to land (meaning dodge/block/parry/miss). I have no idea which is the correct interpretation, and Blizz is keeping a lid on the changes since the PTR is not even up yet (as far as I can tell). The only thing that is nice about this is trying to Skull Bash a Cyclone on a Nelf Druid... and having it miss due to their racial; one way or another I do not think this will happen ever again.
* Word of Glory now has a 20-second cooldown.
This is just a self-healing nerf to Retribution Pallies. I know that Blizzard does not want Rets to use all their Holy Power on healing themselves, but this was unneeded before Recuperate and Siphon Life nerfs (and Bloodthirst).
* Dispel Magic can now only be casted on yourself to remove harmful effects, and now only removes 1 beneficial spell from enemies, down from 2.
* Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.
* Power Word: Shield duration has been reduced to 15 seconds, down from 30.
I have to admit, the first two I definitely saw coming when they decided to nerf Purge recently, and I was expecting Shadow to not even get defensive magic dispel on Live Cataclysm; I am surprised it took so long. The PW:S nerf is somewhat odd; I just do not understand the point of this except as a PvE nerf to keep it from being raid-spammed, but they have not reduced the cost yet, so it is still relatively expensive. I do not know... I expect more to be released on the Priest front.
* Intercept and Charge no longer share diminishing returns with other stuns.
* Intercept now stuns for 1 sec, down from 3 sec.
* Juggernaut now reduces the cooldown of Charge by 3 sec but no longer increases the stun duration.
* Colossus Smash now bypass 70% of armor instead of 100%.
The first three make no sense to me. Blizzard cannot seem to make up its mind on this... now Charge and Intercept are both 1 second stuns baseline, but Intercept is a 20s CD and Charge is an 11s CD (glyphed). So, Warriors have an 11s CD gap-closer? There will be no more Fury Warriors in PvP with this change... Charge->Throwdown is back for good... and 1s stuns every 11 seconds??? This is just bonkers. Colossus Smash being nerfed makes sense to me.
That is basically all I have for now... there will, undoubtedly, be more and more as the PTR goes up and MMO-Champ mines more, and I will try to keep up. I think I am just going to put up the 3v3s footage this weekend and call it "next week's video". I know, that is the lazy way out, but I simply will not have time to do it until Saturday... bah!
February 24, 2011 at 1:29 PM
FYI, interrupts can't be dOdged or parried or blocked, as you can't do those things while casting.
February 24, 2011 at 1:30 PM
Someone posted that on the boards... I'm just not sure that's true. I don't have any recollection of it happening... but who knows.
February 24, 2011 at 4:45 PM
Praying for some good feral changes in upcoming notes. i'm really surprised nothing great was mentioned about mobility yet other than the blue post on the forums saying why they took away powershifting to begin with.
February 28, 2011 at 10:22 AM
confirmed that things can't dodge / parry / block while casting.
i suspect the interrupt change in pve motivated, where it's actually quite a boon for feral, as we don't gear for hit caps.
still waiting for the feral mobility / anti-cc cooldown.
arms changes are stupid, again.
shocker.