They released the 3.2 patch notes while I was typing up the last post... consider this a placeholder until I get some analysis done and posted...

The newest season of Arena gear can only be purchased if you meet the requirements with your 3 or 5 player team rating. Rating requirements from 2 player teams can still be used to purchase the previous season of gear.


FUUUUUUUUUUUUUUUUUUUUUUUUU

EDIT1:

Just so y'all don't get Chicken-little on me... the Feral dps nerfs are EXTREMELY small, though they might seem big, here's some maths:

Soooooo... the base damage of every Feral offensive ability has been lowered (talking single-target dps here) in 3.2. Fine, but isn't this a non-scaling nerf? For instance, this is something like a 10% damage nerf to Ferals in crap gear, but closer to a 2-3% nerf to Ferals with BiS?

I'm reading this, crunching the numbers with pad-n-paper and not really seeing a HUGE difference... if Shred does 200 less damage every time, I'm going to lose 4000 damage from shred on a fight where I use it 20 times, right? Like... I'm looking at my parses for various fights... and not really seeing that much change...

Okay, here's an example of Hodir:






AbilityTotal%DirectAvHitAvCrit
Melee501,74529.22916542,464
Rip (r9)496,17128.8985,062
Shred (r9)441,15725.6513,56812,207
Rake (r7)165,1119.6226981,954
Ferocious Bite (r8)53,3843.1317,794
Mangle (Cat) (r5)48,8262.882,3048,382


Okay, so that's about 200 less damage PER Rip, Shred, Rake, and Mangle...

Let's just knock the totals down by that much:
~3000 off of Rip
~5000 off of Shred
~2000 off of Rake
~1500 off of Mangle

Ballparking here...

Total damage over the course of the fight: 1,720,900
Duration of the fight: 04:57
DPS before: ~5736
DPS after: ~5698

That's a difference of less than 40 dps... is the sky really falling here?