* Mangle now increases the damage of bleed effects for 1 min. (Up from 12 sec)
* Glyph of Mangle: This glyph now provides 10% increased damage done by Mangle instead of increasing the duration of the debuff.


Very interesting...

1 minute duration on Mangle will REALLY be handy in PvP.

EDIT:

FUCKBEANS... totally tanked this week... we're down below 2100 again (2095 or something) after going 18-20 (or so). Again, Blizz just seems to hate us on Wednesdays, I'm not really sure why. We get nothing but 1800 RMPs and TSGs and get 2400 RMPs and RLSs or Double-healer-warrior comps. BAH... we're going to try again on Monday, and if we have any success at all, we're going to skip the entirety of next week and wait for the following Monday... we feel like we have better luck on Mondays for some reason... we'll just have to wait and see.

Renting the staff worked out just fine... it's a technique I'm going to remember and use at the beginning of every season.

I think that if 3.3.3 drops soon, I will probably end up trying out the Mangle spec with Bio and Guntir. We have to target-swap a lot, and the Mangle buffs have gotten Mangle to the point where it does decent damage and requires only SR as ramp-up, so target swapping is pretty good.

Guntir is getting his Pally up too... he's 80 and getting furious gear. We did 10 matches as Feral+holy in 2s (with him sporting a pro 14k HP) and went 4-6 at a staggeringly-high-given-he's-never-pvp'd ~1800 MMR. The funny thing is that this comp completely counters Pally+Warrior, and will LIKELY counter Druid+Warrior too... we'll have to see. The Mage+Rogue, Mage+Lock, Mage+Priest teams are likely to lose to Feral+Holy as well... Hand of Freedom just completely screws Mages over.

The EVENTUAL plan is to get him a furious set and try out some Kittycleave (War+Fer+Pal) with our old warrior friend, Seere, who has since moved on to greener pastures with a TSG comp (though he's only at 1950... don't tell him, but I'm secretly rooting for him to have trouble hitting 2k so he'll come back and play with us). Bio (our hunter) is really starting to irk me... he doesn't know a lot about classes other than his...

We lost to a 1900 RLS and he started bitching because he wanted me to open with Berserk. I spent 15 furious minutes explaining to him that we aren't a cleave team... if I open with Berserk, the Lock won't die and the Rogue will likely have gotten SO AMAZINGLY SETUP on him or I that by the time Berserk is done, I'll be full duration Feared (having trinketed Blind) and they'll kill Bio anyway. I have to save Berserk for after the opener where we deal some significant damage to the lock and I try and pin down the Rogue with Feral Charge (Bear), Warstomp, Cyclone, Entangling Roots, etc.

Kittycleave just seems like a pleasant difference... it's like FRD (Feral+Rogue+Disc), except that your damage is constant, your partner isn't hilariously squishy, and you've got Charge/Intercept/Intervene for mobility (so DKs don't really bother you). We'll just have to see how it goes...

Kyske (Guntir's pally) has 2 pieces of Furious gear now, and he's slowly-but-surely getting more and more. Once he gets a full furious set (and I've washed my hands of the Hunter+Feral+Disc fiasco), we'll try out Kittycleave and see how we like it.