New Cataclysm Build (12479)
6:58 AM
Posted by Reygahnci on Wednesday, July 14, 2010
EDIT:
There really hasn't been enough changes to the Druid trees to comment on... to quote Guntir on Skype last night:
"Errything's broked!"
I got an email from the Blizzard folks regarding my banhammer... it's rough. I put the info on the Banhammer page, check it out and pity me :-(
Also, I had 2-3 people email me directly and suggest they were going to protest on the forums in favor of my appeal. Two things: first, that makes me look like an asshole for allowing you guys to go out and annoy the forums; and second, you will probably get the banhammer, yourself, if you were to discuss banning (read the Blizzard Forums CoC; it's expressly forbidden :-x ).
If something amazing happens, I will post it (and if anyone has questions, email/comment here ... the comments send me emails btw), but so far it looks like we are knee-deep in the "WotLK is dead... waiting for Cataclysm" down-period. Hopefully Blizz posts another Beta Build soon and has some Druid stuff... because this one just doesn't work.
Along with the new build, the new 31-point trees are up for browsing at WoWTal.
I just got in, I'm exhausted... but I'll have a review up before too long...
Haha... well that didn't take too long, did it?
It makes some sense as there are only 41 points to spend, but Blizzard really DID strip the talent trees down into nothingness.
Here are the Druid talent trees in their mini-fied glory; they almost look sad compared to the complexity we are used to. You can tell that they are in an early-stage of development, as some talents simply make no sense in the context of having 3 talent points only (Furor comes to mind here... 6% chance to generate 6 rage when going Bear Form... that dog won't hunt).
The lack of choice or cost of choice makes coming up with interesting talent builds a thing of the past. Essentially, you throw 31 or more points into your tree (don't try too hard... there really are enough points for everything) then look around and see if there exists any other talent you want. I am not sure how I feel about this change at the moment; it seems like they are trying to remove choice from the game in the way of specialization. No one can come up with hybrid builds now because we are forced to go 31 points into a tree before spending points anywhere else, and while that makes it easier to balance the leveling game (and maybe even end-game), it puts a damper on creativity.
If you go back a few posts ago, I was discussing the upcoming talent trees and how interesting they were going to be. I discussed about four or five possible Feral talent builds, some of which were rather off-the-wall and picking up talents like Solar Beam which were at the 10-point-tier of Balance. The ability to make these types of choices was an interesting facet to specialization and the overall game at a general level. Now, it feels like I am being told how to play my character based solely on the specialization I choose, and while it makes the discrepancy between "pure" and "hybrid" that much less in terms of roles, it actually gives the former a bigger space to expand.
What do I mean by this? Look at this Feral build I came up with for PvP (laughable, all Cat Builds will look remarkably similar to this):
Cat PvP Build
The only choice I made in this tree is picking up 3/3 Perseverance instead of 2/2 Improved Feral Charge and another point in Primal Madness. This is the ONLY choice, in reality; I have picked up all the solid damage-dealing talents and still went wanting (I actually sat around going "wait, I have Endless Carnage and Survival Instincts now... I have to spend more points to get deeper?").
Again, this may all sound extremely critical, but as I said before, I have not yet made up my mind on whether this change will be good or bad. The Mastery System is not yet finalized, it is still rather unclear how/when one acquires abilities like Mangle or even whether Shred is going to become baseline 40 energy or Mangle become baseline 34 energy (likely, the Ferocity talent will become the all-encompassing energy-reduction talent and 3/3 will mean 5 energy off of Rake/Mangle and 10 energy off of Ravage/Shred... but we will just have to wait and see).
I did not have time to actually get onto the Beta realm to check this implementation out, but you can make my words, I will have stuff to talk about tomorrow.
EDIT1: I just went through the Feral Tree again after having a cup of coffee. This is kind of funny to think about:
1) Our PvE-Crit-Immunity talent is gone.
2) Improved Leader of the Pack is no where to be seen though we know we need a passive mana-recovery tool.
3) Primal Fury does not even mention Critical Strikes in Cat Form, let alone them giving an extra combo point.
I know that there were a LOT of changes and everything is still up in the air for the moment (and you should check back a few times today in case more information spills out to explain these odd goings-on), but this just seems hack-n-slash for the moment. MMO-Champion.com seems to be missing a LOT at the moment (for instance, Improved Feral Charge still does not have Feral Charge as a prerequisite).
EDIT2: I might move this edit to the top, as it is rather important, but just gleaned this from the official patch notes:
While this is a first pass on all of the talent trees, death knight, druid, paladin, warlock, Arcane mage, and Assassination rogue trees are not as far along as other specializations.
So, as I said above, this is just a first pass and the devs will be making alterations as needed.
July 14, 2010 at 11:04 AM
im still not sold on primal madness. It just seems worthless.
Need to see numbers of fury swipes as well as thats debatable.
July 14, 2010 at 11:07 AM
I tend to agree with you about Primal Madness... but what else would you put your points into?
I guess you could go 2/2 Improved Feral Charge, but I honestly see that talent being a flop unless FCC is changed to be non-terrible.
Fury Swipes is roughly a 5-8% damage increase... that's it /shrug. Again, what else would you put your points into?
... sort of hammers home the idea that reducing the talent trees just makes it obvious that "choice" is dead.
July 14, 2010 at 11:13 AM
The talents we get to see now are crap, unfinished and nothing close to being awesome.
when we had the big tree's from the older beta builds we had a lot of good talents which could offer fun gameplay (talking about resto) but right now i feel like half of those are gone.
before we can really look at talents we first need finished content, not this.
its good that Blizz gives us an idea on how it will look like but i'll be waiting for more exciting news (i hope soon)
July 14, 2010 at 11:16 AM
@Moonra,
Agreed, I think it is safe to assume that this is a VERY early build for Druids (given the patch notes said exactly that, and the talents look so broken anyway).
As for the time-table, I'm guessing builds will be going out this week rather more quickly than usual. Do I think it will be tomorrow? Probably not, but Friday isn't a terrible guess, I would say.
July 14, 2010 at 11:23 AM
Oh I really need to make an account one of these days :P
I do agree its early days for comments but no harm in disucssing whats being put forward so far.
PM is screaming to be remade- considering what they have taken out they leave that in- seems odd- anyhoo was just a thought
and my deepest sympathies with the ban :(
July 14, 2010 at 11:33 AM
ooh another point
if the pvp and pve specs remain this close may only need 1 spec ^^
July 14, 2010 at 12:07 PM
Back from lunch!
I really don't see a difference between the PvE and PvP specs anymore with the SOLE exception being whether Primal Madness is any good at all. Currently on the Beta, I don't have this talent, so I had no idea what it did (after all my theorycrafting, I basically ignored it lawl).
I will make a point and check it out then add it to the Cataclysm FAQ page when I know exactly what it does (though I'm really thinking it's an energy-last-stand, and thus useless in most cases and harmful in others... if it's just "your maximum energy CAP goes up by 10/20", then it is DEFINITELY useless.
----------
I don't know who you are anonymous, but I decided that I was getting way more hits per day than I was experiencing with comments, so why not, right?
If you feel like making an account, fine; if not, well that's fine too. I've opened up the rules too allow you do experience this blog fully without being registered!
July 14, 2010 at 12:09 PM
Oh yeah, thanks for the ban-sympathy... I really expected to hear back from them before now... but I may have gotten one of those "a dev got pissed at you" bans which never gets appealed or removed.
There are a bunch of notables who are sitting with these currently (Strawberry's main, Buddhist, etc). Just something you said pissed them off, and they banned you... deal with it. Kind of annoying, but I'll keep the banhammer page up as an on-going testament to my resolve to get it fixed.
July 15, 2010 at 12:17 PM
July 15, 2010 at 12:18 PM
woops display name error - now it looks like im spamming - apologies again :(
July 15, 2010 at 3:50 PM
Choice does not really come to mind looking at Feral and Resto (I do not adhere to Aggro Chickens).
Quite frankly Blizz decided - and I bet my fur completely for PvP reasons - that hybrid builds ruin the game. I tend to agree. With the old systems Restos could have gotten both to Skull Bash and Solar Beam. Talk about unbalanced...
If you restrict yourself to "normal" builds the old system did not really give you many choices either. In the end you had a cookie cutter build plus one or 2 optional talents.
With the new system this just becomes more obvious. And I'm pretty sure we will see some missing talents re-appear in the new tree, even if hopefully as additional power to a talent already present.
One comment on your ban - harsh and over-reacting as it looks - how bad is your previous "ban"-history? The Blizz e-mail indicates you already have overstepped the boundaries in their eyes a couple of times
still I hope the ban will be lifted *knocking on wood*
Rauxis, chosen of CAT
July 16, 2010 at 7:27 AM
Oh, I've definitely been temporarily banned quite a few times, but as the example at the top of the page suggests, it is usually someone getting overly sensitive with my reply. The first example on the banhammer page is me getting a temporary ban for telling someone to upgrade from Furious->Relentless gear and they would see way more HP (they were complaining about Shammies having lower HP than everything else in PvP). I wasn't insulting, but I definitely wasn't hand-holding in that post either. The CMs decided a 3-day ban was worthy for being reported.
That's the main issue here, I believe, is that I get reported a lot for trolling when I am honestly just bored and responding in the forums. I really don't try and annoy people, I think it is just the demeanor with which I write that ends up irking some.
--------------------
Hybrid builds are DEFINITELY something Blizzard wants to do away with. I'm not going to go out and look for the post, but GC basically said that those 45/12/13 builds that get everything needed in PvP are unsupported and basically a "clever use of game mechanics" which cannot be nerfed strictly for PvP.
Here's a GREAT example:
In WotLK Beta, Guntir and I were running 2v2s a lot, and we started noticing a trend: Ret+HRet was basically unstoppable. Both of them had infinite mana, the Ret put out insane damage, and they both had Repentance (if you don't want to go back to those posts, JotW used to return 33% total mana, not base, so Holy Pallies went that deep into the Ret tree because there were a lot of "crit increased by 5%" talents to pick up on the way... you'd still be an amazing healing AND you couldn't OOM... plus another CC!).
Long-story-short, they changed JotW to be based on the paladin's base mana so that Holy Pallies wouldn't spec Ret to heal.
With the way the early talent trees in Cataclysm were shaping up, Resto Druids were going to have access to both Feral Charge (Bear), possibly Brutal Impact (for a 10s Kick and 30% increased mana cost on spells for 10 seconds), and definitely Solar Beam... it was going to be insane.
With the new trees, hybrid builds are dead. No one is arguing about this yet, but keep in mind that this means that Rogues will no longer have access to Preparation unless they ARE Shadowstep... yeah... this change has far-reaching ramifications beyond the hybrids... in most cases it actually hurts the pures MORE than hybrids.
... bah ... I'll just make a post... I've got some Cataclysm info to post anyway... keep your eyes peeled.