I have a problem
12:41 PM
Posted by Reygahnci on Monday, January 25, 2010
I can't help but argue with people... I'm combative and argumentative and equipped with logic and a vast array of knowledge on many MANY facts. Why do people insist on inciting my rage by stating things which are simply AND PROVABLY incorrect?
Case and point... someone on a level 1 alt comes into the forums and makes the suggestion that:
1) DKs are hit harder than any other class by the resilience buff.
2) The resilience buff will simply mean more dps classes wearing PvE gear in PvP [ostensibly devaluing resilience even though it has been buffed].
There IS a tipping point. We have seen it before... at level 70, there was essentially an amount of resilience which would allow you to easily overcome almost any adversary's attacks for a short amount of time. The change to resilience doesn't do anything except realize this situation yet again. That is, if DPS classes in PvP feel that by wearing full PvP gear, they are not doing enough damage to resil-capped targets, they will wear PvE gear to make up for the difference, then DPS will focus on DPS, as they will be more likely than healers to be stacking PvE gear.
This is exactly what seems to be intended by this change... healers will live A LITTLE BIT (not infinitely) longer under pressure and DPS will too, if everyone is wearing resilience. What will it mean if a DPS chooses to wear PvE gear to make up the difference in damage? He will be wearing less resilience, and thus explode faster than anyone else. INTENDED.
DKs getting hit harder than any other DPS class by the resilience buff? Clearly, DKs do not know how blanket buffs work. Everyone will be taking less damage, not just DK targets. I honestly cannot respond to this notion without becoming ill... it's just fuming by a class which has been overpowered for the majority of this expansion, finally brought back in line with all dps classes except mages and warriors, and is whining about no longer being the upper echelon of damage-dealers.
I have absolutely NO sympathy for DKs in PvP, their damage is still extremely strong given their control abilities.
January 26, 2010 at 11:41 AM
Aint been on to check site in a while, new semester is in full swing and I'm BUUUUUSY!
Anyways, to comment on your post ... I have high hopes for the resilience buff. Reading around in DK forums on AJ the hardlegs are saying this should make things like our disease dmg per tick more viable.
I've actually been in the process of doing the unthinkable and getting the DK ready to go unholy. I never liked going unholy because of that damn perm. ghoul. Just because the tree has it in order to be viable you have to micro-manage the shit out of it, especially with the state of the dmg output with DKs these days. But, since I got that new MMO and being more clever with my hotbar abilities (macro two abilities into one etc...) I have tons of hotbar room, which means room for all kinds of focus macros involving the pet. Plus, other reason, I didn't like gemmed exclusively armor pen. locks me out from using my other two trees effectively if I wanted to.
I believe this buff is going to effect the 2s bracket more then anything. With no kind of debuff going towards healing most of the double dps classes you see are going to go away I believe.
The buff also a plus to my feral hah, wearing only leather that increased defense is a welcome change IMO.
I do so much damn writing in your comments I need to start my own damn blog hah!
January 26, 2010 at 11:51 AM
bad grammar ... can you edit posts?
"Just because the tree has it, in order..."
"But, since I got that new MMO mouse and..."
"I didn't like gemming exclusively armor pen. ..."
January 26, 2010 at 12:26 PM
One last thing ... haha this is what happens when you post at work, you forget things. Don't blast the entire DK class now cause one knucklehead posts something on a lvl 1 ALT. The fact the idiot posted on a lvl 1 means he doesn't even have enough confidence in what he is saying to put a name behind it.
I personally think DKs are lacking, but mainly with some better disease protection. Our dmg output is skewed because of the ease of dispelling the damn diseases, can't properly set-up for a kill half the time because my diseases get wiped off and I gotta start over, even worse when i've already popped a major cooldown ...there goes 3 more minutes of gimped dmg (this is all speaking non-unholy BTW, haven't done too much in that spec). Gotta remember unholy has all the utility the other trees lack.
Frost has to be bar far least loved of all the 3 trees. The damn snare we get is reliant on frost fever never getting dispelled (ha!) so when I was rocking frost forever and a day I had to hard leg it and CHASE people to score kills haha.